Apr 3, 2015 - It is perfectly safe and very easy to install or uninstall from your system because it will not alter the files in your installation folder directly. If you don't already have a copy of Jedi Academy for OS X, I'm not sure. Any updates are installed through Steam or the App Store, so you don't need the.
JOA v3 - Dec.27, 2014 - credits - By xxt65xx at moddb.com. This version would not exist without sanguinehipster at jkhub.org. Some skins by user peanut3143 are included.
Description- - This mod is designed to allow players to play through Jedi Outcast in Jedi Academy's engine. This allows for new weapons, vehicles and NPCs to be spawned in Outcast's campaign. Try using formerly academy exclusive mods and console commands for some extra fun, I recommend spawning a swoop bike or army of rancors on the yavin canyon or yavin swamp missions. Unless I hear there are still some serious crippling issues remaining, this is probably the final version I will release.
If you think you can do a better job or just want to improve this mod, you have permission to use any assets included, I just ask that you credit me and sanguinehipster. Installation- - Seriously, this is the cause of 99% of all issues with this mod. I tested this mod on a fresh installation and it worked perfectly. Also I only support english versions of the game. This should work with other versions of the game but might require some tweaking. REQUIRED- You must have a fresh vanilla install of Jedi Acadmey and Jedi Outcast.
If you can't figure out a way to get them, I recommend purchasing them off Steam. I HIGHLY recommend you apply all official patches to Outcast and Academy BEFORE you try to mod them. This mod has only been tested on fully patched installations, I don't fully support applying it to older or cracked versions of these games. It should work, but might introduce new bugs. Step 1- Rename Jedi Academy's assets in the GameData base folder to something like bacademyassets0.pk3, bacademyassets1.pk3 and etc.
Step 2 - copy all of Jedi Outcast's assets(#).pk3 files to Academy's base folder. You don't need to rename them, but you can.REMEMBER- Academy loads assets alphabetically, make sure it loads Outcasts file BEFORE Academy's.
Step 3 - Copy my entire mod to academy's GameData directory, located wherever you installed it. Merge my base folder with Academy's base folder.You can optionally apply my wide screen fix, described later in this Readme Step 4 - Double click 'Play SP.bat' to lauch single player with additional mods.
EXample Load order; my GameData base folder looks like this: aoutcastassets0.pk3 aoutcastassets1.pk3 aoutcastassets2.pk3 aoutcastassets3.pk3 bacademyassets0.pk3 bacademyassets1.pk3 bacademyassets2.pk3 bacademyassets3.pk3 zzzzzzzzzzZJOABaseAssetsv3 (1).pk3 zzzzzzzzzzZJOABaseAssetsv3 (2).pk3 New in this version- - Thanks to the work done by user 'sanguine hipster' over at JK Hub, his fixes and work arounds have been merged into my mod. This means the yavin swamp skating bug has finally been fixed, objectives now update properly and cutscene animations now work!
The cutscenes no longer look like a butchered mess, although because the animations weren't actually ported over, this means Kyle's JK2 skeleton had to be used and the player's skin no longer shows up in cutscenes. You can still choose whatever skin and saber combo you want, it just won't show up in cutscenes.
You can find sanguinehipster's mod at: -Countless bug fixes in this version, I went through the whole game in godmode so hopefully I didn't miss anything huge. Wide Screen support: - Also, optional 16:9 wide screen support has been added. Just overwrite the zzzzzzzzZHUD.pk3 in the 'JOA SP' folder with the version in the wide screen fix folder.
16:10 resolutions have not been tested. To use a custom resolution, pull down the developer console in game with the shift + tilde keys and type in 'exec 720p', 'exec 1080p' or 'exec customresolution' without quotes. To change the custom resolution, open 'customresolution.cfg' in the 'JOA SP' folder with a text editor such as notepad and set rcustomwidth and rcustomheight to your resolution, then use 'exec customresolution' in game. Bonus Demo Mission - -Outcasts demo mission can be played though the level select menu located under the extras mission. Known Issues - -Some minor shader bugs like flickering textures might still remain, but there shouldn't be any missing.The galak fight is still bugged, but can be completed.for some reason, on the mission artustopside the player is given a saber and after hours of frustation I set it to be lodged in a rock making it unobtainable by the player. It will show up in your inventory but does not affect gameplay.inventory items cannot be used and have been replaced on maps with items from JA or completely removed. If you can't see in a dark area consider turning your game's brightness up in settings.
Having a few issues which I think might be caused by my settings, could anyone help me? Not seeing any reflective surfaces (eg. On the floors of Imperial buildings), a lot of the textures are very low-resolution, and some textures flicker or aren't there at all (on Kejim 1, the emplacement gun flickers, and the armour generator has a black texture, except on the green pulsing bits).
Also, when playing the JK2 demo within the mod, the game hangs when the door opens to leave the landing pad, right at the start. Any help would be much appreciated! Running Intel i7, 16gb DDR3, overclocked Nvidia GTX 670, Windows 7 64bit. Thanks for the help, but I've solved it, it was an issue with my in-game settings. I'd enabled vertex lighting, setting it to 0 solved all the problems. Unfortunately the standard lighting is horrendously flat, but that's just a limitation of Quake 3 tech I guess.
One last thing I'd really like to do is disable the dynamic crosshair (so the crosshair's still there but doesn't move from centre). I'm sure I used to be able to do this back in the day, but can't find the command for it now. Maybe it was only in JK2? There's a bug where Lando gets locked into combat mode once he boards the ship, the mission parameters get stuck, preventing you from using the fuel pumps. The quick way of telling whether you're experiencing the bug is if Lando is still pointing his gun after you've mopped up the thugs in the hangar. If the game is working OK, he should be typing at a keyboard instead. I think this happens as a consequence of using external force powers affecting Lando or the hangar mob, such as push or pull (or possibly even knockback from thermal detonators).
Once it's happened, you won't be able to complete the level. Don't worry though, you don't have to repeat the whole thing - just click 'load checkpoint' from the save menu and it should take you back to when you and Lando first entered the hangar's ground floor.
CD/DVD: Archive Installation. If you're reading this, that means you've already downloaded Movie Battles II. If you haven't downloaded the Movie Battles II archive, you can download it from here: Adding launcher parameters to jamp.exe desktop shortcut. Navigate to your game's installation directory. This will be different depending on your operating system's architecture:. On 32-bit Operating Systems: C: Program Files LucasArts Star Wars Jedi Knight Jedi Academy GameData. On 64-bit Operating Systems: C: Program Files (x86) LucasArts Star Wars Jedi Academy GameData.
Important: If you installed Jedi Academy in a different directory you will need to navigate to where you installed it to and find the GameData folder to continue. Select all of the files in the containing Movie Battles II archive (.zip) file, and drag them into your GameData folder, pressing OK whenever prompted.
You may also simply drag the entire archive file to the GameData folder and use the extract to function. There are two noteworthy ways to run Movie Battles 2, without the Steam version which will be covered further on in the guide.
Running the PlayMBII.bat file included is the easiest way. You can also create a desktop shortcut of jamp.exe and add +set fsgame 'MBII' into the target field at the end of the directory in the properties of the shortcut. CD/DVD: Launcher Installation. If you're reading this, that means you've already downloaded the MBII Launcher. If you haven't downloaded the launcher you can download it from here:.
Navigate to your game's installation directory. This will be different depending on your operating system's architecture. On 32-bit Operating Systems: C: Program Files LucasArts Star Wars Jedi Knight Jedi Academy GameData. On 64-bit Operating Systems: C: Program Files (x86) LucasArts Star Wars Jedi Academy GameData.
Important: If you installed Jedi Academy in a different directory you will need to navigate to where you installed it to and find the GameData folder to continue. Select and move MBII Launcher to your GameData folder. It is required that the launcher be in your GameData folder for the game to run. Once you start the launcher press the Install button on the launcher and it will begin downloading automatically. If you installed Jedi Academy on a different drive than your operating system, you may need to make sure that it is the recognized path in the settings. Let the game download, and once finished press the Play button on the launcher.
Steam: Archive Installation. If you're reading this, that means you've already downloaded Movie Battles II. If you haven't downloaded the Movie Battles II archive, you can download it from here:. Navigate to your game's installation directory. This will be different depending on your operating system's architecture:.
On 32-bit Operating Systems: C: Program Files Steam steamapps common Jedi Academy GameData. On 64-bit Operating Systems: C: Program Files (x86) Steam steamapps common Jedi Academy GameData. Important: If you installed Jedi Academy in a different directory you will need to navigate to where you installed it to and find the Setting launch parameters in Steam.GameData folder to continue.
Select all of the files in the containing Movie Battles II archive (.zip) file, and drag them into your GameData folder, pressing OK whenever prompted. You may also simply drag the entire archive file to the GameData folder and use the extract to function. To play Movie Battles II, you will need to set specific launch options. Right click on Jedi Academy in your Steam Library and select Properties. You should see a button labeled Set Launch Options.
Select that, and in the text field copy and paste +set fsgame 'MBII'. Whenever you start Jedi Academy Multiplayer through Steam it will automatically load to Movie Battles II. If you want to run base, or another modification, you will need to remove or modify the launch options. Steam: Launcher Installation. If you're reading this, that means you've already downloaded the MBII Launcher.
If you haven't downloaded the launcher you can download it from here:. Navigate to your game's installation directory.
This will be different depending on your operating system's architecture:. On 32-bit Operating Systems: C: Program Files Steam steamapps common Jedi Academy GameData. On 64-bit Operating Systems: C: Program Files (x86) Steam steamapps common Jedi Academy GameData. Important: If you installed Jedi Academy in a different directory you will need to navigate to where you installed it to and find the GameData folder to continue.
Select and move MBII Launcher to your GameData folder. It is required that the launcher be in your GameData folder for the game to run. Once you start the launcher press the Install button on the launcher and it will begin downloading automatically. If you installed Jedi Academy on a different drive than your operating system, you may need to make sure that it is the recognized path in the settings. Once the game is finished downloading and you have changed the above settings press the “Play” button on the launcher. If you run into an issue running MBII through the launcher, it is most likely because you didn't install Jedi Academy in the default directory.
If this is the case, you will need to go into the settings of the launcher, and change the option Run game using: to MBII Client instead of JAMP, or run the game directly through. Steam using launch parameters as described in the Archive Installation, if you want to have the Steam overlay. Macintosh Installation Requires a physical copy of the Macintosh version of Jedi Academy, and can be purchased through the Mac store, as well as the Steam store. Mac: Archive Installation. Navigate to your home library folder, by using the 'Go' menu of the Finder while pressing the 'alt' key. Go to 'Application Support'. Then depending on the version of jka you use open the folder:.
'Jedi Academy': for Steam Version. 'Jedi Academy MP': for CD Version. 'OpenJK': for OpenJK version. Select the folder MBII contained in Movie Battles II.zip file, and drag it in to the folder previously identified (at point 3). There must be ONLY an MBII folder with all the files.
If you have a zip containing a patch don't replace the entire folder, but replace the content inside that MBII folder. There are several ways to run MBII on a Mac:. On earlier patches (1.01c/d), you can hold shift while running Jedi Academy MP and type in “+set fsgame MBII”.
Alternately for the newer patch (1.01e) and steam version, Redsaurus has provided us with an application for Mac that launches straight to MBII, JKJALauncher.app (you can download that or ). You will need to launch it the first time holding the shift key to configure it by adding '+set fsgame MBII' in its setup. Setting up a Jedi Academy Dedicated Server These guide is for setting up a home hosted dedicated server, and may not work with servers rented from an official game server provider. Download the v1.3.2 archive file from Moddb. Download the JampDed.exe file required to run the server. Change information in the server.cfg you intend to use; server name, motd, rcon and smod passwords, map rotation. Create a blank notepad file and copy the following:.
JampDed +set dedicated 2 +set netport 29070 +set fsgame mbii +exec server.cfg. Save the file as MBIIServer.bat and change the file type to All Files, and place the file you created in your GameData folder. Forward the port 29070 in either your modem/router or your firewall. The way you go about this depends on your modem/router, or if you use a third party firewall. Create a desktop shortcut (recommended) of the batch file that you made to run your server with, and run it. Troubleshooting Information Steam Users To run MBII, follow the instructions in the Installation Guide. PlayMBII.bat located in the GameData folder does not work with the Steam version of Jedi Academy.
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Error: MAXQPATH Error Solution: Remove mb2rchangarc.pk3 from your MBII folder. Error: Unexplained Mac client crashing Solution: Disable EAX in your sound options, it may solve any unexplained crashing problems. Error: Unexplained Crash to desktop on startup Solution: You may need to download the Visual C Redistributable, which can be downloaded from here: Download Visual C Redistributable for Visual Studio 2015 from Official Microsoft Download Center Error: Models holding their arms out Solution: If everything is installed properly, but you are still getting the 'Jesus Stance' animation, copy the file zMBBaseAssets.pk3 from your MBII folder into the base folder.
You are most likely getting this error if you are loading MBII through the base game's mod menu. There are additional instructions above for running the game on each platform.
Error: OpenGL Subsystem/VMCreate on UI failed Error Solution: Update your DirectX drivers. (Download DirectX here: ) If the problem persists, you may need to elevate jamp.exe's permissions, which can be done by going to the properties, go to the compatibility tab and checking 'Run as Administrator'. Error: Application load error 5: Solution: This happens if you are using the Steam version of Jedi Academy and it is not installed in the same directory as the Steam client. You will need to change the way the MBII Launcher runs the game. Go to the launcher settings and where it says Run game using: change that to MBII Client, and untick Steam Integration. Alternatively you can run the game through Steam by setting the Launch Parameters.
Resources and Links (Alternate: ).